Game-based Approach to Heritage

Description

Is the magic circle of gaming for real?

Games and gamification are used more and more within schools and museums and can be a powerful way of communicating cultural heritage. New generations continue to play as adults and today we like to step into magic circles that takes us away from the real reality. In this session we present and discuss how to make gamified experience and why the play is so important as a informative tool.

Speakers:

- Skuli Björn Gunnarsson (Gunnar Gunnarsson Institute's director) will reflect on how games and gamification can be used by heritage institutions for communication. (CINE handbook)

- Sif Baldursdottir (Sales and Marketing Director at Locatify)

- Jonathon Richter (ILRN)

Join us and spread the word! This is the 4th of 5 webinars on promotion and preservation of cultural heritage in the digital era. And don't miss the last one next Tuesday the 31st!